28/02/2011: Continue with facial models
01/03/2011: Group meeting with Robin on dissertation research/deadlines
02/03/2011: Showreel Group meeting/Showcase preperation class
03/03/2011: Finish Facial Models
04/03/2011: Meeting with John/ discuss schedule/gain feedback on progress
05/03/2011: Finish Lit Review/Start Format Case Studies
06/03/2011: Finish Format Case studies, Game, Animation, and VR/send these to Robin for feedback
07/03/2011: Meeting with Robin
Monday, 28 February 2011
Game Format Research: LA Noire
I had heard of this game a few weeks back, but was forwarded these videos from someone in my class, and these will be really useful towards my format Case Studies. It's also relevent to emotional response technology, and a new way games are portraying real world emotion into virtual characters.
Game Trailer:
Tech Demo: Technology behind performence:
Game Trailer:
Tech Demo: Technology behind performence:
Final Head for Jaime
Sunday, 27 February 2011
50's and 80's fashion and hairstyle research
To make sure the audience will no roughly what the time scales are, my advise from John was to research into iconic styles from 50 - 80's... so this is just some reference for the different hairstlyes that Jaime could have, keeping with the time differences with age.
Hairstyles:

50's style suit Jacket:

50's style Leather Jacket:

I will gather more stuff as I go along.
Another Test Render of Jaime with ongoing modelling of the eye socket, just trying to make it look less patchy now.

Hairstyles:

50's style suit Jacket:

50's style Leather Jacket:

I will gather more stuff as I go along.
Another Test Render of Jaime with ongoing modelling of the eye socket, just trying to make it look less patchy now.

Friday, 25 February 2011
Bully Child Test Render
Thursday, 24 February 2011
Further Test Renders
These are test renders, and scene tests, the face is still to be finished, and the age difference of the faces will be sorted with blendshapes... over all I'm quite happy with the look, very simple, and to the point. I'm thinking I may use a black & white or sepia colour for the flash back scenes after the animation is complete. I'm aiming to allow my self 4 full weeks of animation, so still have time to get the facial stuff finished and the paint weights sorted. I'm very happy with the rig and body... I'm just going to edit it slightly using different textures.. as it will be the overal empathy of the character I'm concerned about, and the facial animation its self.




Revised Specific Research Question
"How do animators generate empathetic character performances, and how might these performances be used to convey an anti-bullying message?"
I'm really happy with this, and is more suited to my practical project and research combined.
I'm really happy with this, and is more suited to my practical project and research combined.
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