Monday, 28 February 2011

This weeks Schedule:

28/02/2011: Continue with facial models

01/03/2011: Group meeting with Robin on dissertation research/deadlines

02/03/2011: Showreel Group meeting/Showcase preperation class

03/03/2011: Finish Facial Models

04/03/2011: Meeting with John/ discuss schedule/gain feedback on progress

05/03/2011: Finish Lit Review/Start Format Case Studies

06/03/2011: Finish Format Case studies, Game, Animation, and VR/send these to Robin for feedback

07/03/2011: Meeting with Robin

Game Format Research: LA Noire

I had heard of this game a few weeks back, but was forwarded these videos from someone in my class, and these will be really useful towards my format Case Studies. It's also relevent to emotional response technology, and a new way games are portraying real world emotion into virtual characters.

Game Trailer:



Tech Demo: Technology behind performence:

Final Head for Jaime

I'm going to see what my supervisors think, but here is the final screenshots for Jaime as a boy.







All thats left to be done with him now, is to attach controlers for the eyes, and start on the blendshape work.

Sunday, 27 February 2011

50's and 80's fashion and hairstyle research

To make sure the audience will no roughly what the time scales are, my advise from John was to research into iconic styles from 50 - 80's... so this is just some reference for the different hairstlyes that Jaime could have, keeping with the time differences with age.

Hairstyles:



50's style suit Jacket:



50's style Leather Jacket:



I will gather more stuff as I go along.

Another Test Render of Jaime with ongoing modelling of the eye socket, just trying to make it look less patchy now.



Friday, 25 February 2011

Bully Child Test Render

I'm finally getting closer to what I want in terms of the style, and look for the bully. I'm still working on attaching the eyes properly for Jaime, but he is looking much better with them.







Jaime with Eyes:

Thursday, 24 February 2011

Further Test Renders

These are test renders, and scene tests, the face is still to be finished, and the age difference of the faces will be sorted with blendshapes... over all I'm quite happy with the look, very simple, and to the point. I'm thinking I may use a black & white or sepia colour for the flash back scenes after the animation is complete. I'm aiming to allow my self 4 full weeks of animation, so still have time to get the facial stuff finished and the paint weights sorted. I'm very happy with the rig and body... I'm just going to edit it slightly using different textures.. as it will be the overal empathy of the character I'm concerned about, and the facial animation its self.





Revised Specific Research Question

"How do animators generate empathetic character performances, and how might these performances be used to convey an anti-bullying message?"

I'm really happy with this, and is more suited to my practical project and research combined.