Robin feels that my question is fine, but could do with a bit of refinment. so... this is the new question I'm going to go with.
while investigating virtual reality, games, and animation;
"How do you create empathy for characters within an anti bullying campaign?"
Aim: To create an anti bullying campaign, focusing on facial emotion within a narrated narrative.
I like this question because it's easy to understand, and to the point.
I'm going to get feedback from Robin on what he thinks of it.
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